Nightmaze - Test 06 (06/09/23)
Test showing early implementation of revamped winning conditions in Maze 2 with placeholder graphics.
Instead of finding the key & using it to unlock the door to the player's house, the player must now unlock a chest with the key, releasing the "boss rat" from captivity so that it can clear a path through the giant cheese wall blocking the maze edit.
Note that there seems to be an exception when the boss rat eats through the cheese door?? I must've missed it on the Unity console but I can fix it easily later.
Status | In development |
Platforms | HTML5 |
Author | amy g |
Genre | Puzzle |
Made with | Unity |
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